Captain starshot
Role(s): UI/UX Design, Visual Scripting
Time: September 2018 - July 2019
Team Size: ~20
Platform: PC
Engine: Unreal Engine 4
About the game
Captain Starshot is a rogue-like dungeon crawler in which you play as the mighty Captain himself! You explore the galaxy with your own space crew and start your mission to defeat the hordes of aliens.
Find their mother ship and take on their leader.
My Highlights
Dynamic crosshair
Tasked with effectively communicating gameplay status to the player, regardless of the size and scale of the player’s squad and abilities, through adaptable HUD elements.
In this scenario, the crosshair adapts to the max and current ammo count of the player.
Radar/Objectives
Clarifying current player objectives through the design and implementation of objective trackers and radar points. Players choose one of the radar points to follow based on the objective they want to pursue.
COmic style prologue
Reflecting art style through the presentation of the UI. I’ve designed and arranged a comic book panel follow through to set up the narrative in style.
Eye-Tracking for usability tests
Advanced tracking of the effectiveness of information elements by using eye tracking technology to gauge where and when players take in the information.
The eye tracking visual is displayed in the recording and is not visible for the player itself, as to not interfere with test results.
Storyboard
Combining desired gameplay flow, required onboarding and narrative into a single storyboard.
Wireframes & Mockups
Keeping up with iterations from the system design team for changes in player/squad health and abilities/triggers by creating wireframes and mockups for updated interfaces. Discussing requirements with system design team.