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LANCER: Tactics
Role(s): UI/UX Design, Visual Scripting
Time: February 2020 - August 2020
Team Size: 1
Platform: PC
Engine: Unreal Engine 4
Based on Tabletop RPG Lancer by Massif Press
About the game
Lead your squad of mech pilots into tactical combat using your tools of destruction: Weapons, systems, mech frames and more. The battlefield is your playground. How will you secure the objective?
Lancer:Tactics is video game adaptation of the combat in the tabletop RPG Lancer that is developed by Massif Press.
“Firing my thermal lance”
My highlights
“Cycling through my weapons”
Context-focused UI
Conceptualize minimal context centered information and flow design, ensuring that beginner and casual players can play and navigate through Lancer’s heavy information load with enjoyment and ease.
Designing user flow
Used flowcharts and mockups to design and visualize the user flow, from the introduction of combat to individual mech turns and attack actions.
“Which of my mechs should go first?”
Turn-Based combat
Providing a classic tabletop feel with Lancer’s hex-based actions and turn-based combat. Cycle through the different turns and perform actions on the selected mechs’ turns.