Rail recon
Role(s): Level Design, General Design
Time: May 2017 - January 2018
Team Size: 12
Platform: PC
Engine: Unreal Engine 4
About the game
Delve into the underground facility of Rail Recon, a Twin-stick Shooter with a Rail System. Navigate through its network of rails in search of its crystals, while maneuvering and fighting through the facility's defenses.
My Highlights
Crafting Onboarding moments
Design and implemented onboarding moments combining enemy interaction and level mechanics such as doors, buttons and rotating tracks.
Every moment is an opportunity to provide a new challenge, a new lesson to be taught, gradually expanding the players’ understanding of the mechanics and expanding their depth.
Initial Art pass
With little art manpower, I helped out by providing initial art passes for all levels. This meant placing walls, floors and rocks around the level.