Sniper ELite 5
Role(s): Technical UI Designer
Time: August 2020 - June 2022
Platform: PC, Xbox, Playstation
Engine: Asura
Responsibilities: Design & Implementation of UI Flow and systems using a visual UI authoring tool in Asura.
About the game
The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.
My highlights
Adverserial Multiplayer UI
Design and implementation alongside coders for invasion and multiplayer UI: gameplay notifications, objectives, score, HUD markers and match results.
Colour blind Mode
Implementing a colour blind mode option with a few colour presets that alter all major coloured UI elements such an alert colours for tags, or enemy/ally colours.
Service Record
Implementation of service record menus - showcasing rank, medals, ribbons, collectibles and tutorials.