Sniper ELite 5

Role(s): Technical UI Designer

Time: August 2020 - June 2022

Platform: PC, Xbox, Playstation

Engine: Asura

Responsibilities: Design & Implementation of UI Flow and systems using a visual UI authoring tool in Asura.


About the game

The award-winning series returns as Karl Fairburne fights to uncover Project Kraken in 1944 France. The genre-defining authentic sniping, with enhanced kill cam, has never looked or felt better as you fight across immersive maps to stop the Nazi war machine in its tracks.


My highlights

Enemy player died to an NPC, without the invader (local player) being involved in the death.

Adverserial Multiplayer UI

Design and implementation alongside coders for invasion and multiplayer UI: gameplay notifications, objectives, score, HUD markers and match results.

 

Colour blind Mode

Implementing a colour blind mode option with a few colour presets that alter all major coloured UI elements such an alert colours for tags, or enemy/ally colours.

Service record overview - Showing you your rank, featured medals, and recently unlocked achievements.

Service Record

Implementation of service record menus - showcasing rank, medals, ribbons, collectibles and tutorials.