This is IGAD

Role(s): UI/UX Design, Graphic Design, Visual Scripting

Time: May 2018 - July 2018

Team Size: 13

Platform: PC

Engine: Unreal Engine 4


About the game

This is IGAD (International Game Architecture and Design) is a game project focused on emanating the project-based learning experience of our study. Use teamwork, communication and reflection to improve throughout your first school year.

“Send a rough design draft through the pipeline, we’ll iterate on it on our side”

“Send a rough design draft through the pipeline, we’ll iterate on it on our side”


My Highlights

“Just adding in some final tweaks before the deadline!”

“Just adding in some final tweaks before the deadline!”

HUD Design

Accountable for having given students and prospective students of the games education the feel of interacting with a playful version of the education’s common tools by means of visual style and presentation of the UI.

“We know what we did wrong, it’ll be much better next time.”

“We know what we did wrong, it’ll be much better next time.”

Review your progress

Encouraging players to reflect on their progress making them question what they can do differently to improve their performance for the next deadline. This mimics the grading system of our educational system.

 
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Join the HUB

Allowing players to join the game at their own leisure and have them experiment and (re)familiarize themselves with the game mechanics as all mechanics are available in the designed HUB space.

Tutorials

Created tutorial animations to teach the student how to use the new tools and use them to complete the new recipes.

 

Loading screens

Staging props from the art team to create loading screens that hint at gameplay elements of that level.